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5 DAY Foundation in Unreal Engine

Unreal Engine Fundamentals: Animation & VFX for Beginners

Duration: 5 days, Monday–Friday, 9:30am–4:30pm
Target Audience:  No prior 3D experience


Outcome: By the end of the week, students will have created a short animated sequence (5–10 seconds) with basic visual effects in Unreal Engine, understand key industry workflows, and know the next steps for building a career.

Unreal Engine Fundamentals: Animation & VFX for Beginners

Day 1 – Welcome to Unreal Engine & 3D Basics

Theme: Getting comfortable in the engine and understanding 3D concepts.


Morning

  • Introduction to Unreal Engine (what it is, where it’s used: games, animation, film, VFX)

  • Examples from Pixar, Fortnite cinematics, Netflix animation, live-action VFX shots

  • Installing Unreal Engine (overview only if already pre-installed on lab machines)

  • Understanding the interface: Viewport, Content Browser, Outliner, Details Panel

  • 3D basics: geometry, meshes, textures, materials, lights, cameras

Afternoon

  • Navigating the viewport and placing basic objects (cubes, spheres, planes)

  • Working with transforms: move, rotate, scale

  • Importing free assets from the Unreal Marketplace

  • First mini-project: build a simple “set” (a room or outdoor scene) with props

  • Quickfire exercise: students swap scenes and add one creative element to each other’s work

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Day 2 – Building Worlds

Theme: Designing environments and making them look alive.


Morning

  • Understanding levels and world building

  • Using Landscape tools for terrain creation

  • Adding foliage (trees, grass) and sky systems

  • Introduction to materials: basic shaders, textures, colours

  • PBR (Physically Based Rendering) explained simply

Afternoon

  • Lighting fundamentals: Directional Light, Point Light, Spot Light, Sky Light

  • Light settings for realism vs stylisation

  • Adding atmosphere: fog, volumetrics, post-process volumes

  • Mini-project: create a small environment (e.g., forest clearing, sci-fi corridor)

  • Group feedback session: discussing mood, lighting, and storytelling in environments

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Day 3 – Animation in Unreal

 

Theme: Bringing the scene to life with movement.

 


Morning

  • Introduction to Sequencer (Unreal’s timeline for animation)

  • Placing and animating cameras

  • Moving props and lights over time

  • Keyframing basics

Afternoon

  • Introduction to characters in Unreal (using free rigged models)

  • Importing animations from Mixamo or Unreal Marketplace

  • Applying animations to characters

  • Camera moves: dolly, pan, tracking shots

  • Mini-project: animate a short camera move and one prop movement in your scene

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Day 4 – Visual Effects

 

Theme: Adding magic, action, and atmosphere.

 

Morning

  • Introduction to Niagara (Unreal’s VFX system)

  • Understanding emitters and particles

  • Simple effects: fire, smoke, sparks, rain, magic glow

  • Adjusting particle properties

Afternoon

  • Integrating VFX into your environment and animation

  • Combining post-process effects (colour grading, bloom, depth of field)

  • Rendering basics: output settings, frame rate, resolution, exporting MP4 or image sequence

  • Mini-project: add one VFX element to your animation and test render it

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Day 5 – Final Project & Industry Pathways

Theme: Pulling it all together and looking ahead.


Morning

  • Final project build time:

    • Assemble your scene, animation, and VFX into a short sequence (5–10 seconds)

    • Apply lighting, camera work, and post-processing

    • Render and export the sequence

Afternoon

  • Showcase: everyone presents their animation to the group

  • Feedback & discussion

  • Career pathways:

    • Entry-level roles (junior environment artist, previz assistant, animation intern, VFX runner)

    • Portfolios & showreels

    • Free learning resources and next steps (Epic Games Learning Portal, YouTube channels, community projects)

  • Wrap-up: students leave with their rendered sequence, reference materials, and a learning roadmap

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